Awale classic
by J de Montcheuil
Play everywhere to a traditional African strategy game
App Name | Awale classic |
---|---|
Developer | J de Montcheuil |
Category | Puzzle |
Download Size | 2 MB |
Latest Version | 2.3.1 |
Average Rating | 4.00 |
Rating Count | 139 |
Google Play | Download |
AppBrain | Download Awale classic Android app |
The "Awale Classic" program allows you to play Awale, a traditional African strategy game also known by names such as Awélé, Awari, Oware, Ayo, Golem, etc. It is played by two players with a 12-square board and seeds.
The program simulates the game board and allows you to play 2, but also alone, the game of the other player being handled by an automaton managed by the program, with 7 possible levels of playing.
In turn, each player takes the seeds from one of its squares and distributes them to the following squares. Under certain conditions, he can collect the seeds from the last squares where he has distributed. The player who collects the most seeds wins.
There are many variants of Awale rules, and the program is based on the classic rules known as the Ivory Coast rules or "Abapa." But for those accustomed to slightly different rules, options allow you to amend these rules to match or approximate their usual rules. You'll find a precise definition of the rules and options in the online help provided with the program and also available on the website.
To approximate real-life game conditions, you'll see the seed distribution and collection on your screen. You won't see the seed counts, but rather images of squares from a homemade game with seeds. As in a real game, you can easily determine the seed counts for squares when their number is limited, but when there are many, you'll have to rely solely on your memory. However, for players who prefer to see the counts displayed, or to simulate the seed counting, which may be allowed, an option and a command allow you to display all or part of the counts.
The program contains many other possibilities that you can see playing or examining the help: the possibility of recursively undoing and redoing strokes, various end-of-game options, game initialization options, the possibility of defining several sets of options, the definition of player names, the possibility of displaying timers, the possibility of suspending and then resuming a game...
Recent changes:
What's new in versions 2.3 and 2.3.1
- Game screens redesign
- Suspend and resume commands
- End-Game command
- Ability to display timers
- Display a help summary, reworked help screens, and added "How to play"
- Modified preferences screen and added options
- Problem fixes
The program simulates the game board and allows you to play 2, but also alone, the game of the other player being handled by an automaton managed by the program, with 7 possible levels of playing.
In turn, each player takes the seeds from one of its squares and distributes them to the following squares. Under certain conditions, he can collect the seeds from the last squares where he has distributed. The player who collects the most seeds wins.
There are many variants of Awale rules, and the program is based on the classic rules known as the Ivory Coast rules or "Abapa." But for those accustomed to slightly different rules, options allow you to amend these rules to match or approximate their usual rules. You'll find a precise definition of the rules and options in the online help provided with the program and also available on the website.
To approximate real-life game conditions, you'll see the seed distribution and collection on your screen. You won't see the seed counts, but rather images of squares from a homemade game with seeds. As in a real game, you can easily determine the seed counts for squares when their number is limited, but when there are many, you'll have to rely solely on your memory. However, for players who prefer to see the counts displayed, or to simulate the seed counting, which may be allowed, an option and a command allow you to display all or part of the counts.
The program contains many other possibilities that you can see playing or examining the help: the possibility of recursively undoing and redoing strokes, various end-of-game options, game initialization options, the possibility of defining several sets of options, the definition of player names, the possibility of displaying timers, the possibility of suspending and then resuming a game...
Recent changes:
What's new in versions 2.3 and 2.3.1
- Game screens redesign
- Suspend and resume commands
- End-Game command
- Ability to display timers
- Display a help summary, reworked help screens, and added "How to play"
- Modified preferences screen and added options
- Problem fixes